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> Killing Floor 2.0 - Unreal Tournament 2004 Mod
The Ghost of Inept Pig
post Sep 15 2006, 17:18
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Mod Database: Mod of the Month - and I quite like the sound of it...

QUOTE
The premise is simple enough: During the middle of a post-apocalyptic zombie invasion, you and a team of grunts decide to make a final stand against the hordes of the walking dead, until either the damned stop walking or you stop shooting. Killing Floor 2.0 is basically a round of Invasion from Unreal Tournament 2004, just with a splash of George Romero to give it a bit of spice.

When the game begins, I'm standing in the middle of a street, tossing a knife around as if it impresses the guys around me. I'm carrying a pistol, a medical-injector, a miniature welder, and my trusty shank, as if that were enough to protect me from anything tougher than stubble. All of us twitch. All of us wait. And then, with an alarming musical cue, a wave of zombified destruction pours upon us from all sides, forcing us to flee and take shelter, watching each others backs with the simple hope that we might see the end of the day from somewhere other than a gutter. If we can survive the wave of enemies, we are given a brief rest period to fortify our positions, run for cover, buy additional weaponry at the mystical shop, or wet ourselves in fright. Then, it begins again. And again. And again. On and on until everyone lies bloody and ruined, or until we survive ten rounds and hold these creatures of the devil at bay.

The moments when Killing Floor 2.0 works the best are when you and your buddies are surrounded, forced to run, and have to take shelter somewhere in hopes of recouping your losses. Picture this: My team mates and I are spread out across the street in a line, liquefying anything that even looks in our general direction. We reload at separate times, keep our cool, and prepare to deal in lead. Someone beside me dies. We turn as one, noticing for the first time that an entire horde of zombies has gotten in behind us, swarming us like bees. We run for it, sprinting for the nearby doorway of an abandoned police station. Gunshots rip out behind us. Someone is holding them off while we run. I enter the building and jump behind a desk, reloading again and readying myself to cover the guy who stayed behind, but my squad mates have shut the door and are welding it shut, hoping to hold the zombies off for just a few minutes longer.


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The Ghost of Inept Pig
post Sep 25 2006, 20:17
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It's not bad, not bad at all - certainly my second favourite UT2004 mod behind Alien Swarm (both are co-operative multiplayer, there's a market for these - I'm sure of it)

I think it would work better with the HL2 engine (or any game that can represent physics) and if you were allowed to move around the table to barricade the doors, etc - as it stands it's still darn fine fun.
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